Smartbomb

Smartbomb

The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution

Book - 2005
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Workman Press.
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?

In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.


Baker & Taylor
Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in a close-up look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution.

Baker
& Taylor

Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution.
The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Video games are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the video game explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. It's a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we're going to play for the next century.--From publisher description.Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in a close-up look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution.
The movie business celebrates its creators, but what about the "names" behind Doom, The Sims, Donkey Kong, Grand Theft Auto--the games that spawned a ten-billion-dollar industry whose revenues surpassed the domestic movie box office take five years ago? Videogames are no longer a quirky subculture, but a bona fide mainstream industry revolutionizing the way we teach, learn, communicate. This book delves into the videogame explosion, where computer technology is fused with artistic creativity. From the hackers at MIT in the 1960s to the Ferrari-driving developers of the modern-day industry to professional "cyberathletes," we meet the celebrities of the gaming world. It's a trip through the trade conventions, gaming competitions, and design labs; an up-close and personal look at the egos, the battles, the one-upmanship, and the love of the chase fueling these innovators who are creating the worlds in which we're going to play for the next century.--From publisher description.

Publisher: Chapel Hill, N.C. : Algonquin Books of Chapel Hill, 2005, c2006
Edition: 1st ed & 1st pbk. ed
ISBN: 9781565123465
1565123468
9781565125452
1565125452
Branch Call Number: 338.47794 C3658s 2005
Characteristics: x, 287 p. ; 23 cm
Additional Contributors: Ruby, Aaron 1967-
Alternative Title: Smart bomb

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