The Gladiator

The Gladiator

Book - 2007
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Baker & Taylor
Growing up in an alternate-world Milan in which the Soviet Union won the Cold War and spread communism throughout the planet, teens Gianfranco and Annarita struggle with high pressure and boredom that worsens when their favorite gaming store is abruptly shut down, a situation that reveals to the teens that the store was operated by a time traveler from a democratic world. 30,000 first printing.

McMillan Palgrave
Adventure between worlds in the latest novel of "Crosstime Traffic"

The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word.

For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon.

Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else.

Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth.

Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there.


Holtzbrinck
Adventure between worlds in the latest novel of "Crosstime Traffic"

The Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word.
 
For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon.
 
Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else.
 
Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth.
 
Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there.


Blackwell North Amer
The Soviet Union won the Cold War. Now, more than a century later, the world's gone communist and capitalism is a bad word.
For Gianfranco and Annarita, a couple of teenagers growing up in Milan, life in a regimented, surveillance-rich command economy is just plain dreary. Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated - but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a war-game shop called The Gladiator, which runs tournaments and stocks marvelous, complex games you can't find anywhere else.
Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth.
Only one staffer is left: Gianfranco and Annarita's friend Eduardo. On the run, he comes to them with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. Eduardo can get back to his own timeline only if Gianfranco and Annarita will help him reach one of the other time trader sites in this world - and the Security Police will be on their tails all the way there.

Baker
& Taylor

In an alternate-world Milan in which the Soviet Union won the Cold War, teens Gianfranco and Annarita despair when their favorite gaming store is abruptly shut down, until they discover that the store was operated by a time traveler from a democratic world.

Publisher: New York : Tor, 2007
Edition: 1st ed
ISBN: 9780765314864
076531486X
Branch Call Number: SciFic Turtledove
Characteristics: 288 p. ; 22 cm

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