Libraries Got Game
Aligned Learning Through Modern Board GamesBook - 2010
Mayer and Harris, educator-librarians who developed a program that brings games to school library media centers, explain how designer board and card games, or Eurogames, can become curricular tools for students of all ages in school libraries and classrooms. They describe what designer games are and how they differ from games like Monopoly in their intellectual engagement; what they teach; and how they connect to national and state standards in library and information literacy skills, English and language arts, science, social studies, math, and other content areas, with many examples. They conclude with sections on how to implement a board game project in a school library and a list of recommended games for different grade levels. No bibliography is provided. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)
From Library Staff
Did you know that playing games can enhance language-arts and social studies learning, and also math and literacy skills? The authors, educator-librarians, describe what games teach and provide suggestions and recommendations for different grade levels.