Libraries Got GameLibraries Got Game
Aligned Learning Through Modern Board Games
Title rated 3.75 out of 5 stars, based on 7 ratings(7 ratings)
Book, 2010
Current format, Book, 2010, , No Longer Available.Book, 2010
Current format, Book, 2010, , No Longer Available. Offered in 0 more formatsThe high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages. Drawing on their experience as game aficionados and developers of a nationally recognized program that brings games to school library media centers, the authors equip colleagues with everything they need to initiate a board game project with * Direct links between board games and curriculum * Suggestions for building a core collection across grade levels * Strategies for program development and implementationFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Mayer and Harris, educator-librarians who developed a program that brings games to school library media centers, explain how designer board and card games, or Eurogames, can become curricular tools for students of all ages in school libraries and classrooms. They describe what designer games are and how they differ from games like Monopoly in their intellectual engagement; what they teach; and how they connect to national and state standards in library and information literacy skills, English and language arts, science, social studies, math, and other content areas, with many examples. They conclude with sections on how to implement a board game project in a school library and a list of recommended games for different grade levels. No bibliography is provided. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)
From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Mayer and Harris, educator-librarians who developed a program that brings games to school library media centers, explain how designer board and card games, or Eurogames, can become curricular tools for students of all ages in school libraries and classrooms. They describe what designer games are and how they differ from games like Monopoly in their intellectual engagement; what they teach; and how they connect to national and state standards in library and information literacy skills, English and language arts, science, social studies, math, and other content areas, with many examples. They conclude with sections on how to implement a board game project in a school library and a list of recommended games for different grade levels. No bibliography is provided. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)
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- Chicago : American Library Association, 2010.
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